what-the-bank/sources/com/kofax/kmc/ken/engines/gpu/shaders/GlobalThresholdShader.java

37 lines
1.8 KiB
Java

package com.kofax.kmc.ken.engines.gpu.shaders;
import android.opengl.GLES20;
import com.kofax.kmc.ken.engines.gpu.OpenGLESContextManager;
import com.kofax.kmc.ken.engines.gpu.OpenGlUtils;
/* loaded from: classes3.dex */
public class GlobalThresholdShader extends SinglePassShader {
protected static final String FragmentShaderString = "precision highp float;varying vec2 textureCoordinate;uniform sampler2D inputImageTexture;uniform float threshold;uniform float scaleFactor;void main(){float val = texture2D(inputImageTexture, textureCoordinate).r;float thresholdResult = step(threshold, val * scaleFactor);gl_FragColor = vec4(vec3(thresholdResult), 1.0);}";
protected int _scaleFactorUniform;
protected int _thresholdUniform;
public GlobalThresholdShader(OpenGLESContextManager openGLESContextManager) {
super(openGLESContextManager);
this._thresholdUniform = 0;
this._scaleFactorUniform = 0;
}
@Override // com.kofax.kmc.ken.engines.gpu.shaders.SinglePassShader
public int getProgram() {
if (this._program == 0) {
this._program = OpenGlUtils.loadProgram("attribute vec4 position;attribute vec4 inputTextureCoordinate;varying vec2 textureCoordinate;void main(){gl_Position = position;textureCoordinate = inputTextureCoordinate.xy;}", FragmentShaderString, new int[]{0, 1}, new String[]{"position", "inputTextureCoordinate"}, 2);
this._thresholdUniform = GLES20.glGetUniformLocation(this._program, "threshold");
this._scaleFactorUniform = GLES20.glGetUniformLocation(this._program, "scaleFactor");
}
return this._program;
}
public int getThresholdUniform() {
return this._thresholdUniform;
}
public int getScaleFactorUniform() {
return this._scaleFactorUniform;
}
}