package com.kofax.kmc.ken.engines.gpu.shaders; import android.opengl.GLES20; import com.kofax.kmc.ken.engines.gpu.OpenGLESContextManager; import com.kofax.kmc.ken.engines.gpu.OpenGlUtils; /* loaded from: classes3.dex */ public class GlobalThresholdShader extends SinglePassShader { protected static final String FragmentShaderString = "precision highp float;varying vec2 textureCoordinate;uniform sampler2D inputImageTexture;uniform float threshold;uniform float scaleFactor;void main(){float val = texture2D(inputImageTexture, textureCoordinate).r;float thresholdResult = step(threshold, val * scaleFactor);gl_FragColor = vec4(vec3(thresholdResult), 1.0);}"; protected int _scaleFactorUniform; protected int _thresholdUniform; public GlobalThresholdShader(OpenGLESContextManager openGLESContextManager) { super(openGLESContextManager); this._thresholdUniform = 0; this._scaleFactorUniform = 0; } @Override // com.kofax.kmc.ken.engines.gpu.shaders.SinglePassShader public int getProgram() { if (this._program == 0) { this._program = OpenGlUtils.loadProgram("attribute vec4 position;attribute vec4 inputTextureCoordinate;varying vec2 textureCoordinate;void main(){gl_Position = position;textureCoordinate = inputTextureCoordinate.xy;}", FragmentShaderString, new int[]{0, 1}, new String[]{"position", "inputTextureCoordinate"}, 2); this._thresholdUniform = GLES20.glGetUniformLocation(this._program, "threshold"); this._scaleFactorUniform = GLES20.glGetUniformLocation(this._program, "scaleFactor"); } return this._program; } public int getThresholdUniform() { return this._thresholdUniform; } public int getScaleFactorUniform() { return this._scaleFactorUniform; } }