444 lines
18 KiB
Java
444 lines
18 KiB
Java
|
package com.kofax.kmc.ken.engines.gpu;
|
||
|
|
||
|
import android.graphics.Rect;
|
||
|
import android.opengl.GLES20;
|
||
|
import com.google.android.gms.maps.model.BitmapDescriptorFactory;
|
||
|
import com.kofax.kmc.ken.engines.gpu.shaders.GrayScaleAndLaplacianShader;
|
||
|
import com.kofax.kmc.ken.engines.gpu.shaders.GraySobelShader;
|
||
|
import com.kofax.kmc.ken.engines.gpu.shaders.PassThroughShader;
|
||
|
import java.nio.Buffer;
|
||
|
import java.nio.ByteBuffer;
|
||
|
import java.nio.ByteOrder;
|
||
|
import java.nio.FloatBuffer;
|
||
|
import java.util.LinkedList;
|
||
|
import java.util.Queue;
|
||
|
import javax.microedition.khronos.egl.EGLConfig;
|
||
|
import javax.microedition.khronos.opengles.GL10;
|
||
|
|
||
|
/* loaded from: classes3.dex */
|
||
|
class b implements IGPUImageRenderer {
|
||
|
public static final int fC = -1;
|
||
|
static final float[] fH = {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f};
|
||
|
static final float[] fJ = {-1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f};
|
||
|
protected OpenGLESContextManager fD;
|
||
|
private final FloatBuffer fG;
|
||
|
private final FloatBuffer fI;
|
||
|
private final FloatBuffer fK;
|
||
|
private final FloatBuffer fL;
|
||
|
private int fM;
|
||
|
private int fN;
|
||
|
private int fO;
|
||
|
private int fP;
|
||
|
protected float fQ;
|
||
|
protected float fR;
|
||
|
private Rotation fU;
|
||
|
private ByteBuffer gb;
|
||
|
protected PassThroughShader gg;
|
||
|
protected GraySobelShader gh;
|
||
|
protected GrayScaleAndLaplacianShader gi;
|
||
|
private Rect gk;
|
||
|
private boolean gl;
|
||
|
private boolean gm;
|
||
|
public final Object fE = new Object();
|
||
|
private boolean fF = false;
|
||
|
private ScaleType fV = ScaleType.CENTER_CROP;
|
||
|
private FrameBufferTexture fW = null;
|
||
|
private FrameBufferTexture fX = null;
|
||
|
private FrameBufferTexture fY = null;
|
||
|
private int fZ = 0;
|
||
|
private int ga = 0;
|
||
|
private ByteBuffer gc = null;
|
||
|
private ByteBuffer gd = null;
|
||
|
private int ge = -1;
|
||
|
private int gf = -1;
|
||
|
private int[] gj = null;
|
||
|
private final Queue<Runnable> fS = new LinkedList();
|
||
|
private final Queue<Runnable> fT = new LinkedList();
|
||
|
|
||
|
private float a(float f, float f2) {
|
||
|
return f != BitmapDescriptorFactory.HUE_RED ? 1.0f - f2 : f2;
|
||
|
}
|
||
|
|
||
|
public b() {
|
||
|
float[] fArr = fH;
|
||
|
FloatBuffer asFloatBuffer = ByteBuffer.allocateDirect(fArr.length << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||
|
this.fG = asFloatBuffer;
|
||
|
asFloatBuffer.put(fArr).position(0);
|
||
|
float[] fArr2 = fJ;
|
||
|
FloatBuffer asFloatBuffer2 = ByteBuffer.allocateDirect(fArr2.length << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||
|
this.fI = asFloatBuffer2;
|
||
|
asFloatBuffer2.put(fArr2).position(0);
|
||
|
this.fK = ByteBuffer.allocateDirect(TextureRotationUtil.TEXTURE_NO_ROTATION.length << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||
|
FloatBuffer asFloatBuffer3 = ByteBuffer.allocateDirect(TextureRotationUtil.TEXTURE_ROTATED_270.length << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||
|
this.fL = asFloatBuffer3;
|
||
|
asFloatBuffer3.clear();
|
||
|
asFloatBuffer3.put(TextureRotationUtil.TEXTURE_ROTATED_270).position(0);
|
||
|
setRotation(Rotation.NORMAL);
|
||
|
}
|
||
|
|
||
|
@Override // android.opengl.GLSurfaceView.Renderer
|
||
|
public void onSurfaceCreated(GL10 gl10, EGLConfig eGLConfig) {
|
||
|
GLES20.glClearColor(BitmapDescriptorFactory.HUE_RED, BitmapDescriptorFactory.HUE_RED, BitmapDescriptorFactory.HUE_RED, 1.0f);
|
||
|
GLES20.glDisable(2929);
|
||
|
}
|
||
|
|
||
|
@Override // android.opengl.GLSurfaceView.Renderer
|
||
|
public void onSurfaceChanged(GL10 gl10, int i, int i2) {
|
||
|
this.fM = i;
|
||
|
this.fN = i2;
|
||
|
GLES20.glViewport(0, 0, i, i2);
|
||
|
P();
|
||
|
synchronized (this.fE) {
|
||
|
this.fE.notifyAll();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void M() {
|
||
|
int i;
|
||
|
int i2;
|
||
|
if (this.fD == null) {
|
||
|
OpenGLESContextManager openGLESContextManager = new OpenGLESContextManager();
|
||
|
this.fD = openGLESContextManager;
|
||
|
this.gg = new PassThroughShader(openGLESContextManager);
|
||
|
}
|
||
|
if (this.fW == null && this.fO != 0 && this.fP != 0) {
|
||
|
float f = GPUSettings.getSettings().scaleFactor;
|
||
|
int i3 = (int) (this.fO * f);
|
||
|
this.fZ = i3;
|
||
|
if (i3 % 2 != 0) {
|
||
|
this.fZ = i3 + 1;
|
||
|
}
|
||
|
int i4 = (int) (f * this.fP);
|
||
|
this.ga = i4;
|
||
|
if (i4 % 2 != 0) {
|
||
|
this.ga = i4 + 1;
|
||
|
}
|
||
|
this.fW = new FrameBufferTexture(this.fZ, this.ga);
|
||
|
}
|
||
|
if (this.fY != null || (i = this.fZ) == 0 || (i2 = this.ga) == 0) {
|
||
|
return;
|
||
|
}
|
||
|
this.fY = new FrameBufferTexture(i, i2);
|
||
|
OpenGLESContextManager openGLESContextManager2 = new OpenGLESContextManager();
|
||
|
this.fD = openGLESContextManager2;
|
||
|
this.gh = new GraySobelShader(openGLESContextManager2);
|
||
|
this.gi = new GrayScaleAndLaplacianShader(this.fD);
|
||
|
}
|
||
|
|
||
|
private void N() {
|
||
|
int[] iArr = new int[1];
|
||
|
int[] iArr2 = new int[4];
|
||
|
GLES20.glGetIntegerv(36006, iArr, 0);
|
||
|
GLES20.glGetIntegerv(2978, iArr2, 0);
|
||
|
GLES20.glBindFramebuffer(36160, this.fW.mFrameBuffer);
|
||
|
GLES20.glViewport(0, 0, this.fW.mWidth, this.fW.mHeight);
|
||
|
O();
|
||
|
GLES20.glBindFramebuffer(36160, iArr[0]);
|
||
|
GLES20.glViewport(iArr2[0], iArr2[1], iArr2[2], iArr2[3]);
|
||
|
}
|
||
|
|
||
|
private void O() {
|
||
|
GLES20.glUseProgram(this.gg.getProgram());
|
||
|
GLES20.glVertexAttribPointer(0, 2, 5126, false, 0, (Buffer) this.fI);
|
||
|
GLES20.glEnableVertexAttribArray(0);
|
||
|
GLES20.glVertexAttribPointer(1, 2, 5126, false, 0, (Buffer) this.fL);
|
||
|
GLES20.glEnableVertexAttribArray(1);
|
||
|
GLES20.glBindTexture(3553, this.ge);
|
||
|
GLES20.glDrawArrays(5, 0, 4);
|
||
|
GLES20.glBindTexture(3553, 0);
|
||
|
}
|
||
|
|
||
|
private void b(int i) {
|
||
|
if (i == -1) {
|
||
|
return;
|
||
|
}
|
||
|
GLES20.glUseProgram(this.gg.getProgram());
|
||
|
GLES20.glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
|
||
|
GLES20.glClear(16640);
|
||
|
GLES20.glVertexAttribPointer(0, 2, 5126, false, 0, (Buffer) this.fG);
|
||
|
GLES20.glEnableVertexAttribArray(0);
|
||
|
GLES20.glVertexAttribPointer(1, 2, 5126, false, 0, (Buffer) this.fK);
|
||
|
GLES20.glEnableVertexAttribArray(1);
|
||
|
GLES20.glBindTexture(3553, i);
|
||
|
GLES20.glDrawArrays(5, 0, 4);
|
||
|
GLES20.glBindTexture(3553, 0);
|
||
|
}
|
||
|
|
||
|
private void a(Queue<Runnable> queue) {
|
||
|
synchronized (queue) {
|
||
|
while (!queue.isEmpty()) {
|
||
|
queue.poll().run();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@Override // com.kofax.kmc.ken.engines.gpu.IGPUImageRenderer
|
||
|
public void onPreviewFrame(byte[] bArr, int i, int i2) {
|
||
|
if (this.gb == null) {
|
||
|
ByteBuffer allocateDirect = ByteBuffer.allocateDirect(i * i2);
|
||
|
this.gb = allocateDirect;
|
||
|
allocateDirect.order(ByteOrder.nativeOrder());
|
||
|
}
|
||
|
if (this.fS.isEmpty()) {
|
||
|
a(new Runnable(this, bArr, i, i2) { // from class: com.kofax.kmc.ken.engines.gpu.b.1
|
||
|
final byte[] gn;
|
||
|
final b go;
|
||
|
final int h;
|
||
|
final int i;
|
||
|
|
||
|
{
|
||
|
this.go = this;
|
||
|
this.gn = bArr;
|
||
|
this.h = i;
|
||
|
this.i = i2;
|
||
|
}
|
||
|
|
||
|
@Override // java.lang.Runnable
|
||
|
public void run() {
|
||
|
this.go.gb.clear();
|
||
|
this.go.gb.put(this.gn, 0, this.h * this.i);
|
||
|
this.go.gb.position(0);
|
||
|
if (this.go.ge != -1) {
|
||
|
GLES20.glBindTexture(3553, this.go.ge);
|
||
|
GLES20.glTexSubImage2D(3553, 0, 0, 0, this.h, this.i, 6409, 5121, this.go.gb);
|
||
|
} else {
|
||
|
int[] iArr = new int[1];
|
||
|
GLES20.glGenTextures(1, iArr, 0);
|
||
|
GLES20.glBindTexture(3553, iArr[0]);
|
||
|
GLES20.glTexParameterf(3553, 10240, 9729.0f);
|
||
|
GLES20.glTexParameterf(3553, 10241, 9729.0f);
|
||
|
GLES20.glTexParameterf(3553, 10242, 33071.0f);
|
||
|
GLES20.glTexParameterf(3553, 10243, 33071.0f);
|
||
|
GLES20.glTexImage2D(3553, 0, 6409, this.h, this.i, 0, 6409, 5121, this.go.gb);
|
||
|
this.go.ge = iArr[0];
|
||
|
}
|
||
|
this.go.fF = true;
|
||
|
int i3 = this.go.fO;
|
||
|
int i4 = this.h;
|
||
|
if (i3 != i4) {
|
||
|
this.go.fO = i4;
|
||
|
this.go.fP = this.i;
|
||
|
this.go.P();
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@Override // android.opengl.GLSurfaceView.Renderer
|
||
|
public void onDrawFrame(GL10 gl10) {
|
||
|
synchronized (this) {
|
||
|
a(this.fS);
|
||
|
M();
|
||
|
if (this.fF) {
|
||
|
if (this.ge != -1 && this.fW != null) {
|
||
|
N();
|
||
|
}
|
||
|
this.gj = null;
|
||
|
this.fX = null;
|
||
|
if (this.fW != null) {
|
||
|
int[] iArr = new int[1];
|
||
|
int[] iArr2 = new int[4];
|
||
|
GLES20.glGetIntegerv(36006, iArr, 0);
|
||
|
GLES20.glGetIntegerv(2978, iArr2, 0);
|
||
|
FrameBufferTexture frameBufferTexture = this.fY;
|
||
|
if (frameBufferTexture != null) {
|
||
|
if (this.gl) {
|
||
|
b(this.fW, frameBufferTexture);
|
||
|
} else {
|
||
|
a(this.fW, frameBufferTexture);
|
||
|
}
|
||
|
FrameBufferTexture frameBufferTexture2 = this.fY;
|
||
|
this.fX = frameBufferTexture2;
|
||
|
this.gj = a(frameBufferTexture2, (ByteBuffer) null, GPUSettings.getSettings().enableRgbSobelOLC);
|
||
|
}
|
||
|
GLES20.glBindFramebuffer(36160, iArr[0]);
|
||
|
GLES20.glViewport(iArr2[0], iArr2[1], iArr2[2], iArr2[3]);
|
||
|
}
|
||
|
}
|
||
|
if (GPUSettings.getSettings().showProcessedImageAndBounds) {
|
||
|
if (this.fX == null) {
|
||
|
this.fX = this.fW;
|
||
|
}
|
||
|
b(this.fX.mTexture);
|
||
|
}
|
||
|
a(this.fT);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@Override // com.kofax.kmc.ken.engines.gpu.IGPUImageRenderer
|
||
|
public final void destroy() {
|
||
|
synchronized (this) {
|
||
|
FrameBufferTexture frameBufferTexture = this.fW;
|
||
|
if (frameBufferTexture != null) {
|
||
|
frameBufferTexture.destroy();
|
||
|
this.fW = null;
|
||
|
}
|
||
|
int i = this.gf;
|
||
|
if (i != -1) {
|
||
|
GLES20.glDeleteTextures(1, new int[]{i}, 0);
|
||
|
this.gf = -1;
|
||
|
}
|
||
|
int i2 = this.ge;
|
||
|
if (i2 != -1) {
|
||
|
GLES20.glDeleteTextures(1, new int[]{i2}, 0);
|
||
|
this.ge = -1;
|
||
|
}
|
||
|
PassThroughShader passThroughShader = this.gg;
|
||
|
if (passThroughShader != null) {
|
||
|
passThroughShader.destroy();
|
||
|
this.gg = null;
|
||
|
}
|
||
|
FrameBufferTexture frameBufferTexture2 = this.fY;
|
||
|
if (frameBufferTexture2 != null) {
|
||
|
frameBufferTexture2.destroy();
|
||
|
this.fY = null;
|
||
|
}
|
||
|
GraySobelShader graySobelShader = this.gh;
|
||
|
if (graySobelShader != null) {
|
||
|
graySobelShader.destroy();
|
||
|
this.gh = null;
|
||
|
}
|
||
|
GrayScaleAndLaplacianShader grayScaleAndLaplacianShader = this.gi;
|
||
|
if (grayScaleAndLaplacianShader != null) {
|
||
|
grayScaleAndLaplacianShader.destroy();
|
||
|
this.gi = null;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* JADX INFO: Access modifiers changed from: private */
|
||
|
public void P() {
|
||
|
float f = this.fM;
|
||
|
float f2 = this.fN;
|
||
|
if (this.fU == Rotation.ROTATION_270 || this.fU == Rotation.ROTATION_90) {
|
||
|
f = this.fN;
|
||
|
f2 = this.fM;
|
||
|
}
|
||
|
float max = Math.max(f / this.fO, f2 / this.fP);
|
||
|
int round = Math.round(this.fO * max);
|
||
|
int round2 = Math.round(this.fP * max);
|
||
|
this.fQ = round / f;
|
||
|
this.fR = round2 / f2;
|
||
|
float[] fArr = fH;
|
||
|
float[] rotation = TextureRotationUtil.getRotation(this.fU, false, false);
|
||
|
if (this.fV == ScaleType.CENTER_CROP) {
|
||
|
float f3 = (1.0f - (1.0f / this.fQ)) / 2.0f;
|
||
|
float f4 = (1.0f - (1.0f / this.fR)) / 2.0f;
|
||
|
rotation = new float[]{a(rotation[0], f3), a(rotation[1], f4), a(rotation[2], f3), a(rotation[3], f4), a(rotation[4], f3), a(rotation[5], f4), a(rotation[6], f3), a(rotation[7], f4)};
|
||
|
} else {
|
||
|
float f5 = fArr[0];
|
||
|
float f6 = this.fR;
|
||
|
float f7 = fArr[1];
|
||
|
float f8 = this.fQ;
|
||
|
fArr = new float[]{f5 / f6, f7 / f8, fArr[2] / f6, fArr[3] / f8, fArr[4] / f6, fArr[5] / f8, fArr[6] / f6, fArr[7] / f8};
|
||
|
}
|
||
|
this.fG.clear();
|
||
|
this.fG.put(fArr).position(0);
|
||
|
this.fK.clear();
|
||
|
this.fK.put(rotation).position(0);
|
||
|
}
|
||
|
|
||
|
@Override // com.kofax.kmc.ken.engines.gpu.IGPUImageRenderer
|
||
|
public void setRotation(Rotation rotation) {
|
||
|
this.fU = rotation;
|
||
|
P();
|
||
|
}
|
||
|
|
||
|
protected void a(Runnable runnable) {
|
||
|
synchronized (this.fS) {
|
||
|
this.fS.add(runnable);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void a(FrameBufferTexture frameBufferTexture, FrameBufferTexture frameBufferTexture2) {
|
||
|
GLES20.glBindFramebuffer(36160, frameBufferTexture2.mFrameBuffer);
|
||
|
GLES20.glViewport(0, 0, frameBufferTexture2.mWidth, frameBufferTexture2.mHeight);
|
||
|
GraySobelShader graySobelShader = this.gh;
|
||
|
GLES20.glUseProgram(graySobelShader.getProgram());
|
||
|
GLES20.glVertexAttribPointer(0, 2, 5126, false, 0, (Buffer) this.fI);
|
||
|
GLES20.glEnableVertexAttribArray(0);
|
||
|
GLES20.glVertexAttribPointer(1, 2, 5126, false, 0, (Buffer) this.fL);
|
||
|
GLES20.glEnableVertexAttribArray(1);
|
||
|
GLES20.glBindTexture(3553, frameBufferTexture.mTexture);
|
||
|
GLES20.glUniform1f(graySobelShader.getTexelWidthUniform(), 1.0f / frameBufferTexture.mWidth);
|
||
|
GLES20.glUniform1f(graySobelShader.getTexelHeightUniform(), 1.0f / frameBufferTexture.mHeight);
|
||
|
GLES20.glUniform1f(graySobelShader.getEdgeStrengthUniform(), 0.5f);
|
||
|
GLES20.glDrawArrays(5, 0, 4);
|
||
|
GLES20.glBindTexture(3553, 0);
|
||
|
}
|
||
|
|
||
|
private void b(FrameBufferTexture frameBufferTexture, FrameBufferTexture frameBufferTexture2) {
|
||
|
GLES20.glBindFramebuffer(36160, frameBufferTexture2.mFrameBuffer);
|
||
|
GLES20.glViewport(0, 0, frameBufferTexture2.mWidth, frameBufferTexture2.mHeight);
|
||
|
GrayScaleAndLaplacianShader grayScaleAndLaplacianShader = this.gi;
|
||
|
GLES20.glUseProgram(grayScaleAndLaplacianShader.getProgram());
|
||
|
GLES20.glVertexAttribPointer(0, 2, 5126, false, 0, (Buffer) this.fI);
|
||
|
GLES20.glEnableVertexAttribArray(0);
|
||
|
GLES20.glVertexAttribPointer(1, 2, 5126, false, 0, (Buffer) this.fL);
|
||
|
GLES20.glEnableVertexAttribArray(1);
|
||
|
GLES20.glBindTexture(3553, frameBufferTexture.mTexture);
|
||
|
GLES20.glUniform1f(grayScaleAndLaplacianShader.getTexelWidthUniform(), 1.0f / frameBufferTexture.mWidth);
|
||
|
GLES20.glUniform1f(grayScaleAndLaplacianShader.getTexelHeightUniform(), 1.0f / frameBufferTexture.mHeight);
|
||
|
GLES20.glDrawArrays(5, 0, 4);
|
||
|
GLES20.glBindTexture(3553, 0);
|
||
|
}
|
||
|
|
||
|
private int[] a(FrameBufferTexture frameBufferTexture, ByteBuffer byteBuffer, boolean z) {
|
||
|
byte[] bArr;
|
||
|
if (byteBuffer != null) {
|
||
|
bArr = byteBuffer.array();
|
||
|
} else {
|
||
|
GLES20.glFinish();
|
||
|
GLES20.glBindFramebuffer(36160, frameBufferTexture.mFrameBuffer);
|
||
|
GLES20.glViewport(0, 0, frameBufferTexture.mWidth, frameBufferTexture.mHeight);
|
||
|
if (this.gc == null) {
|
||
|
ByteBuffer allocateDirect = ByteBuffer.allocateDirect((frameBufferTexture.mWidth * frameBufferTexture.mHeight) << 2);
|
||
|
this.gc = allocateDirect;
|
||
|
allocateDirect.order(ByteOrder.LITTLE_ENDIAN);
|
||
|
}
|
||
|
GLES20.glReadPixels(0, 0, frameBufferTexture.mWidth, frameBufferTexture.mHeight, 6408, 5121, this.gc);
|
||
|
byte[] array = this.gc.array();
|
||
|
if (this.gd == null) {
|
||
|
ByteBuffer allocateDirect2 = ByteBuffer.allocateDirect(frameBufferTexture.mWidth * frameBufferTexture.mHeight);
|
||
|
this.gd = allocateDirect2;
|
||
|
allocateDirect2.order(ByteOrder.nativeOrder());
|
||
|
}
|
||
|
byte[] array2 = this.gd.array();
|
||
|
int i = frameBufferTexture.mWidth;
|
||
|
int i2 = frameBufferTexture.mHeight;
|
||
|
int i3 = 0;
|
||
|
int i4 = 0;
|
||
|
while (i3 < i * i2) {
|
||
|
array2[i3] = array[i4];
|
||
|
i3++;
|
||
|
i4 += 4;
|
||
|
}
|
||
|
bArr = array2;
|
||
|
}
|
||
|
float f = frameBufferTexture.mWidth / this.fO;
|
||
|
GPUImageNativeLibrary.ContrastFactor(bArr, frameBufferTexture.mWidth, frameBufferTexture.mHeight, new int[]{(int) (this.gk.left * f), (int) (this.gk.top * f), (int) (this.gk.right * f), (int) (this.gk.bottom * f)}, this.gm, GPUSettings.getSettings().contrastFactorDivider, r2);
|
||
|
int[] iArr = {(int) (iArr[0] / f), (int) (iArr[1] / f), (int) (iArr[2] / f), (int) (iArr[3] / f)};
|
||
|
return iArr;
|
||
|
}
|
||
|
|
||
|
@Override // com.kofax.kmc.ken.engines.gpu.IGPUImageRenderer
|
||
|
public void setScaleType(ScaleType scaleType) {
|
||
|
this.fV = scaleType;
|
||
|
}
|
||
|
|
||
|
public Rotation getRotation() {
|
||
|
return this.fU;
|
||
|
}
|
||
|
|
||
|
public void a(Rect rect, boolean z, boolean z2) {
|
||
|
this.gk = rect;
|
||
|
this.gl = z;
|
||
|
this.gm = z2;
|
||
|
}
|
||
|
|
||
|
public int[] L() {
|
||
|
return this.gj;
|
||
|
}
|
||
|
}
|