package com.kofax.kmc.ken.engines.gpu; import android.graphics.Rect; import android.opengl.GLES20; import com.google.android.gms.maps.model.BitmapDescriptorFactory; import com.kofax.kmc.ken.engines.gpu.shaders.GrayScaleAndLaplacianShader; import com.kofax.kmc.ken.engines.gpu.shaders.GraySobelShader; import com.kofax.kmc.ken.engines.gpu.shaders.PassThroughShader; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.util.LinkedList; import java.util.Queue; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; /* loaded from: classes3.dex */ class b implements IGPUImageRenderer { public static final int fC = -1; static final float[] fH = {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f}; static final float[] fJ = {-1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f}; protected OpenGLESContextManager fD; private final FloatBuffer fG; private final FloatBuffer fI; private final FloatBuffer fK; private final FloatBuffer fL; private int fM; private int fN; private int fO; private int fP; protected float fQ; protected float fR; private Rotation fU; private ByteBuffer gb; protected PassThroughShader gg; protected GraySobelShader gh; protected GrayScaleAndLaplacianShader gi; private Rect gk; private boolean gl; private boolean gm; public final Object fE = new Object(); private boolean fF = false; private ScaleType fV = ScaleType.CENTER_CROP; private FrameBufferTexture fW = null; private FrameBufferTexture fX = null; private FrameBufferTexture fY = null; private int fZ = 0; private int ga = 0; private ByteBuffer gc = null; private ByteBuffer gd = null; private int ge = -1; private int gf = -1; private int[] gj = null; private final Queue fS = new LinkedList(); private final Queue fT = new LinkedList(); private float a(float f, float f2) { return f != BitmapDescriptorFactory.HUE_RED ? 1.0f - f2 : f2; } public b() { float[] fArr = fH; FloatBuffer asFloatBuffer = ByteBuffer.allocateDirect(fArr.length << 2).order(ByteOrder.nativeOrder()).asFloatBuffer(); this.fG = asFloatBuffer; asFloatBuffer.put(fArr).position(0); float[] fArr2 = fJ; FloatBuffer asFloatBuffer2 = ByteBuffer.allocateDirect(fArr2.length << 2).order(ByteOrder.nativeOrder()).asFloatBuffer(); this.fI = asFloatBuffer2; asFloatBuffer2.put(fArr2).position(0); this.fK = ByteBuffer.allocateDirect(TextureRotationUtil.TEXTURE_NO_ROTATION.length << 2).order(ByteOrder.nativeOrder()).asFloatBuffer(); FloatBuffer asFloatBuffer3 = ByteBuffer.allocateDirect(TextureRotationUtil.TEXTURE_ROTATED_270.length << 2).order(ByteOrder.nativeOrder()).asFloatBuffer(); this.fL = asFloatBuffer3; asFloatBuffer3.clear(); asFloatBuffer3.put(TextureRotationUtil.TEXTURE_ROTATED_270).position(0); setRotation(Rotation.NORMAL); } @Override // android.opengl.GLSurfaceView.Renderer public void onSurfaceCreated(GL10 gl10, EGLConfig eGLConfig) { GLES20.glClearColor(BitmapDescriptorFactory.HUE_RED, BitmapDescriptorFactory.HUE_RED, BitmapDescriptorFactory.HUE_RED, 1.0f); GLES20.glDisable(2929); } @Override // android.opengl.GLSurfaceView.Renderer public void onSurfaceChanged(GL10 gl10, int i, int i2) { this.fM = i; this.fN = i2; GLES20.glViewport(0, 0, i, i2); P(); synchronized (this.fE) { this.fE.notifyAll(); } } private void M() { int i; int i2; if (this.fD == null) { OpenGLESContextManager openGLESContextManager = new OpenGLESContextManager(); this.fD = openGLESContextManager; this.gg = new PassThroughShader(openGLESContextManager); } if (this.fW == null && this.fO != 0 && this.fP != 0) { float f = GPUSettings.getSettings().scaleFactor; int i3 = (int) (this.fO * f); this.fZ = i3; if (i3 % 2 != 0) { this.fZ = i3 + 1; } int i4 = (int) (f * this.fP); this.ga = i4; if (i4 % 2 != 0) { this.ga = i4 + 1; } this.fW = new FrameBufferTexture(this.fZ, this.ga); } if (this.fY != null || (i = this.fZ) == 0 || (i2 = this.ga) == 0) { return; } this.fY = new FrameBufferTexture(i, i2); OpenGLESContextManager openGLESContextManager2 = new OpenGLESContextManager(); this.fD = openGLESContextManager2; this.gh = new GraySobelShader(openGLESContextManager2); this.gi = new GrayScaleAndLaplacianShader(this.fD); } private void N() { int[] iArr = new int[1]; int[] iArr2 = new int[4]; GLES20.glGetIntegerv(36006, iArr, 0); GLES20.glGetIntegerv(2978, iArr2, 0); GLES20.glBindFramebuffer(36160, this.fW.mFrameBuffer); GLES20.glViewport(0, 0, this.fW.mWidth, this.fW.mHeight); O(); GLES20.glBindFramebuffer(36160, iArr[0]); GLES20.glViewport(iArr2[0], iArr2[1], iArr2[2], iArr2[3]); } private void O() { GLES20.glUseProgram(this.gg.getProgram()); GLES20.glVertexAttribPointer(0, 2, 5126, false, 0, (Buffer) this.fI); GLES20.glEnableVertexAttribArray(0); GLES20.glVertexAttribPointer(1, 2, 5126, false, 0, (Buffer) this.fL); GLES20.glEnableVertexAttribArray(1); GLES20.glBindTexture(3553, this.ge); GLES20.glDrawArrays(5, 0, 4); GLES20.glBindTexture(3553, 0); } private void b(int i) { if (i == -1) { return; } GLES20.glUseProgram(this.gg.getProgram()); GLES20.glClearColor(0.3f, 0.3f, 0.3f, 1.0f); GLES20.glClear(16640); GLES20.glVertexAttribPointer(0, 2, 5126, false, 0, (Buffer) this.fG); GLES20.glEnableVertexAttribArray(0); GLES20.glVertexAttribPointer(1, 2, 5126, false, 0, (Buffer) this.fK); GLES20.glEnableVertexAttribArray(1); GLES20.glBindTexture(3553, i); GLES20.glDrawArrays(5, 0, 4); GLES20.glBindTexture(3553, 0); } private void a(Queue queue) { synchronized (queue) { while (!queue.isEmpty()) { queue.poll().run(); } } } @Override // com.kofax.kmc.ken.engines.gpu.IGPUImageRenderer public void onPreviewFrame(byte[] bArr, int i, int i2) { if (this.gb == null) { ByteBuffer allocateDirect = ByteBuffer.allocateDirect(i * i2); this.gb = allocateDirect; allocateDirect.order(ByteOrder.nativeOrder()); } if (this.fS.isEmpty()) { a(new Runnable(this, bArr, i, i2) { // from class: com.kofax.kmc.ken.engines.gpu.b.1 final byte[] gn; final b go; final int h; final int i; { this.go = this; this.gn = bArr; this.h = i; this.i = i2; } @Override // java.lang.Runnable public void run() { this.go.gb.clear(); this.go.gb.put(this.gn, 0, this.h * this.i); this.go.gb.position(0); if (this.go.ge != -1) { GLES20.glBindTexture(3553, this.go.ge); GLES20.glTexSubImage2D(3553, 0, 0, 0, this.h, this.i, 6409, 5121, this.go.gb); } else { int[] iArr = new int[1]; GLES20.glGenTextures(1, iArr, 0); GLES20.glBindTexture(3553, iArr[0]); GLES20.glTexParameterf(3553, 10240, 9729.0f); GLES20.glTexParameterf(3553, 10241, 9729.0f); GLES20.glTexParameterf(3553, 10242, 33071.0f); GLES20.glTexParameterf(3553, 10243, 33071.0f); GLES20.glTexImage2D(3553, 0, 6409, this.h, this.i, 0, 6409, 5121, this.go.gb); this.go.ge = iArr[0]; } this.go.fF = true; int i3 = this.go.fO; int i4 = this.h; if (i3 != i4) { this.go.fO = i4; this.go.fP = this.i; this.go.P(); } } }); } } @Override // android.opengl.GLSurfaceView.Renderer public void onDrawFrame(GL10 gl10) { synchronized (this) { a(this.fS); M(); if (this.fF) { if (this.ge != -1 && this.fW != null) { N(); } this.gj = null; this.fX = null; if (this.fW != null) { int[] iArr = new int[1]; int[] iArr2 = new int[4]; GLES20.glGetIntegerv(36006, iArr, 0); GLES20.glGetIntegerv(2978, iArr2, 0); FrameBufferTexture frameBufferTexture = this.fY; if (frameBufferTexture != null) { if (this.gl) { b(this.fW, frameBufferTexture); } else { a(this.fW, frameBufferTexture); } FrameBufferTexture frameBufferTexture2 = this.fY; this.fX = frameBufferTexture2; this.gj = a(frameBufferTexture2, (ByteBuffer) null, GPUSettings.getSettings().enableRgbSobelOLC); } GLES20.glBindFramebuffer(36160, iArr[0]); GLES20.glViewport(iArr2[0], iArr2[1], iArr2[2], iArr2[3]); } } if (GPUSettings.getSettings().showProcessedImageAndBounds) { if (this.fX == null) { this.fX = this.fW; } b(this.fX.mTexture); } a(this.fT); } } @Override // com.kofax.kmc.ken.engines.gpu.IGPUImageRenderer public final void destroy() { synchronized (this) { FrameBufferTexture frameBufferTexture = this.fW; if (frameBufferTexture != null) { frameBufferTexture.destroy(); this.fW = null; } int i = this.gf; if (i != -1) { GLES20.glDeleteTextures(1, new int[]{i}, 0); this.gf = -1; } int i2 = this.ge; if (i2 != -1) { GLES20.glDeleteTextures(1, new int[]{i2}, 0); this.ge = -1; } PassThroughShader passThroughShader = this.gg; if (passThroughShader != null) { passThroughShader.destroy(); this.gg = null; } FrameBufferTexture frameBufferTexture2 = this.fY; if (frameBufferTexture2 != null) { frameBufferTexture2.destroy(); this.fY = null; } GraySobelShader graySobelShader = this.gh; if (graySobelShader != null) { graySobelShader.destroy(); this.gh = null; } GrayScaleAndLaplacianShader grayScaleAndLaplacianShader = this.gi; if (grayScaleAndLaplacianShader != null) { grayScaleAndLaplacianShader.destroy(); this.gi = null; } } } /* JADX INFO: Access modifiers changed from: private */ public void P() { float f = this.fM; float f2 = this.fN; if (this.fU == Rotation.ROTATION_270 || this.fU == Rotation.ROTATION_90) { f = this.fN; f2 = this.fM; } float max = Math.max(f / this.fO, f2 / this.fP); int round = Math.round(this.fO * max); int round2 = Math.round(this.fP * max); this.fQ = round / f; this.fR = round2 / f2; float[] fArr = fH; float[] rotation = TextureRotationUtil.getRotation(this.fU, false, false); if (this.fV == ScaleType.CENTER_CROP) { float f3 = (1.0f - (1.0f / this.fQ)) / 2.0f; float f4 = (1.0f - (1.0f / this.fR)) / 2.0f; rotation = new float[]{a(rotation[0], f3), a(rotation[1], f4), a(rotation[2], f3), a(rotation[3], f4), a(rotation[4], f3), a(rotation[5], f4), a(rotation[6], f3), a(rotation[7], f4)}; } else { float f5 = fArr[0]; float f6 = this.fR; float f7 = fArr[1]; float f8 = this.fQ; fArr = new float[]{f5 / f6, f7 / f8, fArr[2] / f6, fArr[3] / f8, fArr[4] / f6, fArr[5] / f8, fArr[6] / f6, fArr[7] / f8}; } this.fG.clear(); this.fG.put(fArr).position(0); this.fK.clear(); this.fK.put(rotation).position(0); } @Override // com.kofax.kmc.ken.engines.gpu.IGPUImageRenderer public void setRotation(Rotation rotation) { this.fU = rotation; P(); } protected void a(Runnable runnable) { synchronized (this.fS) { this.fS.add(runnable); } } private void a(FrameBufferTexture frameBufferTexture, FrameBufferTexture frameBufferTexture2) { GLES20.glBindFramebuffer(36160, frameBufferTexture2.mFrameBuffer); GLES20.glViewport(0, 0, frameBufferTexture2.mWidth, frameBufferTexture2.mHeight); GraySobelShader graySobelShader = this.gh; GLES20.glUseProgram(graySobelShader.getProgram()); GLES20.glVertexAttribPointer(0, 2, 5126, false, 0, (Buffer) this.fI); GLES20.glEnableVertexAttribArray(0); GLES20.glVertexAttribPointer(1, 2, 5126, false, 0, (Buffer) this.fL); GLES20.glEnableVertexAttribArray(1); GLES20.glBindTexture(3553, frameBufferTexture.mTexture); GLES20.glUniform1f(graySobelShader.getTexelWidthUniform(), 1.0f / frameBufferTexture.mWidth); GLES20.glUniform1f(graySobelShader.getTexelHeightUniform(), 1.0f / frameBufferTexture.mHeight); GLES20.glUniform1f(graySobelShader.getEdgeStrengthUniform(), 0.5f); GLES20.glDrawArrays(5, 0, 4); GLES20.glBindTexture(3553, 0); } private void b(FrameBufferTexture frameBufferTexture, FrameBufferTexture frameBufferTexture2) { GLES20.glBindFramebuffer(36160, frameBufferTexture2.mFrameBuffer); GLES20.glViewport(0, 0, frameBufferTexture2.mWidth, frameBufferTexture2.mHeight); GrayScaleAndLaplacianShader grayScaleAndLaplacianShader = this.gi; GLES20.glUseProgram(grayScaleAndLaplacianShader.getProgram()); GLES20.glVertexAttribPointer(0, 2, 5126, false, 0, (Buffer) this.fI); GLES20.glEnableVertexAttribArray(0); GLES20.glVertexAttribPointer(1, 2, 5126, false, 0, (Buffer) this.fL); GLES20.glEnableVertexAttribArray(1); GLES20.glBindTexture(3553, frameBufferTexture.mTexture); GLES20.glUniform1f(grayScaleAndLaplacianShader.getTexelWidthUniform(), 1.0f / frameBufferTexture.mWidth); GLES20.glUniform1f(grayScaleAndLaplacianShader.getTexelHeightUniform(), 1.0f / frameBufferTexture.mHeight); GLES20.glDrawArrays(5, 0, 4); GLES20.glBindTexture(3553, 0); } private int[] a(FrameBufferTexture frameBufferTexture, ByteBuffer byteBuffer, boolean z) { byte[] bArr; if (byteBuffer != null) { bArr = byteBuffer.array(); } else { GLES20.glFinish(); GLES20.glBindFramebuffer(36160, frameBufferTexture.mFrameBuffer); GLES20.glViewport(0, 0, frameBufferTexture.mWidth, frameBufferTexture.mHeight); if (this.gc == null) { ByteBuffer allocateDirect = ByteBuffer.allocateDirect((frameBufferTexture.mWidth * frameBufferTexture.mHeight) << 2); this.gc = allocateDirect; allocateDirect.order(ByteOrder.LITTLE_ENDIAN); } GLES20.glReadPixels(0, 0, frameBufferTexture.mWidth, frameBufferTexture.mHeight, 6408, 5121, this.gc); byte[] array = this.gc.array(); if (this.gd == null) { ByteBuffer allocateDirect2 = ByteBuffer.allocateDirect(frameBufferTexture.mWidth * frameBufferTexture.mHeight); this.gd = allocateDirect2; allocateDirect2.order(ByteOrder.nativeOrder()); } byte[] array2 = this.gd.array(); int i = frameBufferTexture.mWidth; int i2 = frameBufferTexture.mHeight; int i3 = 0; int i4 = 0; while (i3 < i * i2) { array2[i3] = array[i4]; i3++; i4 += 4; } bArr = array2; } float f = frameBufferTexture.mWidth / this.fO; GPUImageNativeLibrary.ContrastFactor(bArr, frameBufferTexture.mWidth, frameBufferTexture.mHeight, new int[]{(int) (this.gk.left * f), (int) (this.gk.top * f), (int) (this.gk.right * f), (int) (this.gk.bottom * f)}, this.gm, GPUSettings.getSettings().contrastFactorDivider, r2); int[] iArr = {(int) (iArr[0] / f), (int) (iArr[1] / f), (int) (iArr[2] / f), (int) (iArr[3] / f)}; return iArr; } @Override // com.kofax.kmc.ken.engines.gpu.IGPUImageRenderer public void setScaleType(ScaleType scaleType) { this.fV = scaleType; } public Rotation getRotation() { return this.fU; } public void a(Rect rect, boolean z, boolean z2) { this.gk = rect; this.gl = z; this.gm = z2; } public int[] L() { return this.gj; } }