158 lines
7.9 KiB
Java
158 lines
7.9 KiB
Java
package com.kofax.kmc.ken.engines.gpu.shaders;
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import android.opengl.GLES20;
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import com.kofax.kmc.ken.engines.gpu.OpenGLESContextManager;
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import com.kofax.kmc.ken.engines.gpu.OpenGlUtils;
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import com.kofax.mobile.sdk.ak.f;
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/* loaded from: classes3.dex */
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public class BarnsenShader extends TwoPassShader {
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protected static final String FirstPassFragmentShaderString = "precision highp float;varying vec2 textureCoordinate[%d];uniform sampler2D inputImageTexture;uniform float threshold;void main(){float minVal = 1.0;float maxVal = 0.0;vec2 color;%svec3 centralColor = texture2D(inputImageTexture, textureCoordinate[0]).rgb;minVal = min(centralColor.r, minVal);maxVal = max(centralColor.g, maxVal);gl_FragColor = vec4(minVal, maxVal, centralColor.b, 1.0);}";
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protected static final String SecondPassFragmentShaderString = "precision highp float;varying vec2 textureCoordinate[%d];uniform sampler2D inputImageTexture;uniform float threshold;void main(){float minVal = 1.0;float maxVal = 0.0;vec2 color;%svec3 centralColor = texture2D(inputImageTexture, textureCoordinate[0]).rgb;minVal = min(centralColor.r, minVal);maxVal = max(centralColor.g, maxVal);float thresholdResult = step(threshold, maxVal - minVal);gl_FragColor = vec4(vec3(thresholdResult), 1.0);}";
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protected static final String VertexShaderString = "attribute vec4 position;attribute vec4 inputTextureCoordinate;varying vec2 textureCoordinate[%d];uniform float texelWidth;uniform float texelHeight;void main(){gl_Position = position;textureCoordinate[0] = inputTextureCoordinate.xy;vec2 src_size = vec2(texelWidth, texelHeight);%s}";
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protected String _firstPassFragmentShader;
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protected int _firstPassTexelHeightUniform;
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protected int _firstPassTexelWidthUniform;
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protected int _firstPassThresholdUniform;
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protected int _radius;
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protected String _secondPassFragmentShader;
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protected int _secondPassTexelHeightUniform;
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protected int _secondPassTexelWidthUniform;
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protected int _secondPassThresholdUniform;
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protected String _vertexShader;
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public BarnsenShader(OpenGLESContextManager openGLESContextManager) {
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super(openGLESContextManager);
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this._firstPassTexelWidthUniform = 0;
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this._firstPassTexelHeightUniform = 0;
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this._firstPassThresholdUniform = 0;
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this._secondPassTexelWidthUniform = 0;
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this._secondPassTexelHeightUniform = 0;
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this._secondPassThresholdUniform = 0;
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}
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@Override // com.kofax.kmc.ken.engines.gpu.shaders.TwoPassShader
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public int getFirstPassProgram() {
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if (this._firstPassProgram == 0) {
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generateShader();
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this._firstPassProgram = OpenGlUtils.loadProgram(this._vertexShader, this._firstPassFragmentShader, new int[]{0, 1}, new String[]{"position", "inputTextureCoordinate"}, 2);
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this._firstPassTexelWidthUniform = GLES20.glGetUniformLocation(this._firstPassProgram, "texelWidth");
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this._firstPassTexelHeightUniform = GLES20.glGetUniformLocation(this._firstPassProgram, "texelHeight");
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this._firstPassThresholdUniform = GLES20.glGetUniformLocation(this._firstPassProgram, "threshold");
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}
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return this._firstPassProgram;
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}
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@Override // com.kofax.kmc.ken.engines.gpu.shaders.TwoPassShader
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public int getSecondPassProgram() {
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if (this._secondPassProgram == 0) {
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generateShader();
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this._secondPassProgram = OpenGlUtils.loadProgram(this._vertexShader, this._secondPassFragmentShader, new int[]{0, 1}, new String[]{"position", "inputTextureCoordinate"}, 2);
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this._secondPassTexelWidthUniform = GLES20.glGetUniformLocation(this._secondPassProgram, "texelWidth");
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this._secondPassTexelHeightUniform = GLES20.glGetUniformLocation(this._secondPassProgram, "texelHeight");
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this._secondPassThresholdUniform = GLES20.glGetUniformLocation(this._secondPassProgram, "threshold");
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}
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return this._secondPassProgram;
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}
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@Override // com.kofax.kmc.ken.engines.gpu.shaders.TwoPassShader, com.kofax.kmc.ken.engines.gpu.shaders.Shader
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public void destroy() {
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this._vertexShader = null;
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this._firstPassFragmentShader = null;
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this._secondPassFragmentShader = null;
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super.destroy();
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}
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public void setRadius(int i) {
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if (this._radius != i) {
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this._radius = i;
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destroy();
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}
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}
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protected void generateShader() {
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if (this._vertexShader != null && this._firstPassFragmentShader != null && this._secondPassFragmentShader != null) {
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return;
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}
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int i = 1;
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int maxVaryingVectors = this._contextManager.getMaxVaryingVectors() << 1;
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int max = Math.max(this._radius, 1);
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if (maxVaryingVectors % 2 == 0) {
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maxVaryingVectors--;
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}
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float min = Math.min(max, (maxVaryingVectors - 1) / 2);
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String str = "";
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String str2 = str;
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int i2 = 1;
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while (true) {
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float f = i;
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if (f <= min) {
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StringBuilder sb = new StringBuilder();
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sb.append(str);
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sb.append(f.format("textureCoordinate[%d] = inputTextureCoordinate.xy + (%f * src_size);\n", Integer.valueOf(i2), Float.valueOf(f)));
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String obj = sb.toString();
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StringBuilder sb2 = new StringBuilder();
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sb2.append(str2);
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int i3 = i2 + 1;
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sb2.append(f.format("color = texture2D(inputImageTexture, textureCoordinate[%d]).rg;\n", Integer.valueOf(i2)));
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String obj2 = sb2.toString();
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StringBuilder sb3 = new StringBuilder();
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sb3.append(obj2);
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sb3.append("minVal = min(color.r, minVal);\n");
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String obj3 = sb3.toString();
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StringBuilder sb4 = new StringBuilder();
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sb4.append(obj3);
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sb4.append("maxVal = max(color.g, maxVal);\n");
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String obj4 = sb4.toString();
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StringBuilder sb5 = new StringBuilder();
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sb5.append(obj);
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sb5.append(f.format("textureCoordinate[%d] = inputTextureCoordinate.xy - (%f * src_size);\n", Integer.valueOf(i3), Float.valueOf(f)));
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str = sb5.toString();
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StringBuilder sb6 = new StringBuilder();
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sb6.append(obj4);
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i2 += 2;
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sb6.append(f.format("color = texture2D(inputImageTexture, textureCoordinate[%d]).rg;\n", Integer.valueOf(i3)));
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String obj5 = sb6.toString();
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StringBuilder sb7 = new StringBuilder();
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sb7.append(obj5);
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sb7.append("minVal = min(color.r, minVal);\n");
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String obj6 = sb7.toString();
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StringBuilder sb8 = new StringBuilder();
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sb8.append(obj6);
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sb8.append("maxVal = max(color.g, maxVal);\n");
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str2 = sb8.toString();
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i++;
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} else {
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this._vertexShader = f.format(VertexShaderString, Integer.valueOf(i2), str);
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this._firstPassFragmentShader = f.format(FirstPassFragmentShaderString, Integer.valueOf(i2), str2);
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this._secondPassFragmentShader = f.format(SecondPassFragmentShaderString, Integer.valueOf(i2), str2);
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return;
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}
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}
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}
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public int getSecondPassThresholdUniform() {
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return this._secondPassThresholdUniform;
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}
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public int getSecondPassTexelWidthUniform() {
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return this._secondPassTexelWidthUniform;
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}
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public int getSecondPassTexelHeightUniform() {
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return this._secondPassTexelHeightUniform;
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}
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public int getFirstPassThresholdUniform() {
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return this._firstPassThresholdUniform;
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}
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public int getFirstPassTexelWidthUniform() {
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return this._firstPassTexelWidthUniform;
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}
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public int getFirstPassTexelHeightUniform() {
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return this._firstPassTexelHeightUniform;
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}
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}
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