what-the-bank/sources/com/kofax/kmc/ken/engines/gpu/TextureRotationUtil.java

58 lines
2.6 KiB
Java

package com.kofax.kmc.ken.engines.gpu;
import com.google.android.gms.maps.model.BitmapDescriptorFactory;
/* loaded from: classes3.dex */
public class TextureRotationUtil {
public static final float[] TEXTURE_NO_ROTATION = {BitmapDescriptorFactory.HUE_RED, 1.0f, 1.0f, 1.0f, BitmapDescriptorFactory.HUE_RED, BitmapDescriptorFactory.HUE_RED, 1.0f, BitmapDescriptorFactory.HUE_RED};
public static final float[] TEXTURE_ROTATED_90 = {1.0f, 1.0f, 1.0f, BitmapDescriptorFactory.HUE_RED, BitmapDescriptorFactory.HUE_RED, 1.0f, BitmapDescriptorFactory.HUE_RED, BitmapDescriptorFactory.HUE_RED};
public static final float[] TEXTURE_ROTATED_180 = {1.0f, BitmapDescriptorFactory.HUE_RED, BitmapDescriptorFactory.HUE_RED, BitmapDescriptorFactory.HUE_RED, 1.0f, 1.0f, BitmapDescriptorFactory.HUE_RED, 1.0f};
public static final float[] TEXTURE_ROTATED_270 = {BitmapDescriptorFactory.HUE_RED, BitmapDescriptorFactory.HUE_RED, BitmapDescriptorFactory.HUE_RED, 1.0f, 1.0f, BitmapDescriptorFactory.HUE_RED, 1.0f, 1.0f};
private static float c(float f) {
if (f == BitmapDescriptorFactory.HUE_RED) {
return 1.0f;
}
return BitmapDescriptorFactory.HUE_RED;
}
private TextureRotationUtil() {
}
/* renamed from: com.kofax.kmc.ken.engines.gpu.TextureRotationUtil$1, reason: invalid class name */
/* loaded from: classes3.dex */
static /* synthetic */ class AnonymousClass1 {
static final int[] hs;
static {
int[] iArr = new int[Rotation.values().length];
hs = iArr;
try {
iArr[Rotation.ROTATION_90.ordinal()] = 1;
} catch (NoSuchFieldError unused) {
}
try {
hs[Rotation.ROTATION_180.ordinal()] = 2;
} catch (NoSuchFieldError unused2) {
}
try {
hs[Rotation.ROTATION_270.ordinal()] = 3;
} catch (NoSuchFieldError unused3) {
}
try {
hs[Rotation.NORMAL.ordinal()] = 4;
} catch (NoSuchFieldError unused4) {
}
}
}
public static float[] getRotation(Rotation rotation, boolean z, boolean z2) {
int i = AnonymousClass1.hs[rotation.ordinal()];
float[] fArr = i != 1 ? i != 2 ? i != 3 ? TEXTURE_NO_ROTATION : TEXTURE_ROTATED_270 : TEXTURE_ROTATED_180 : TEXTURE_ROTATED_90;
if (z) {
fArr = new float[]{c(fArr[0]), fArr[1], c(fArr[2]), fArr[3], c(fArr[4]), fArr[5], c(fArr[6]), fArr[7]};
}
return z2 ? new float[]{fArr[0], c(fArr[1]), fArr[2], c(fArr[3]), fArr[4], c(fArr[5]), fArr[6], c(fArr[7])} : fArr;
}
}