package io.flutter.embedding.engine.renderer; import android.graphics.SurfaceTexture; /* loaded from: classes6.dex */ public class SurfaceTextureWrapper { private boolean attached; private Runnable onFrameConsumed; private boolean released; private SurfaceTexture surfaceTexture; public SurfaceTexture surfaceTexture() { return this.surfaceTexture; } public SurfaceTextureWrapper(SurfaceTexture surfaceTexture) { this(surfaceTexture, null); } public SurfaceTextureWrapper(SurfaceTexture surfaceTexture, Runnable runnable) { this.surfaceTexture = surfaceTexture; this.released = false; this.onFrameConsumed = runnable; } public void updateTexImage() { synchronized (this) { if (!this.released) { this.surfaceTexture.updateTexImage(); Runnable runnable = this.onFrameConsumed; if (runnable != null) { runnable.run(); } } } } public void release() { synchronized (this) { if (!this.released) { this.surfaceTexture.release(); this.released = true; this.attached = false; } } } public void attachToGLContext(int i) { synchronized (this) { if (this.released) { return; } if (this.attached) { this.surfaceTexture.detachFromGLContext(); } this.surfaceTexture.attachToGLContext(i); this.attached = true; } } public void detachFromGLContext() { synchronized (this) { if (this.attached && !this.released) { this.surfaceTexture.detachFromGLContext(); this.attached = false; } } } public void getTransformMatrix(float[] fArr) { this.surfaceTexture.getTransformMatrix(fArr); } }