package com.kofax.kmc.ken.engines.gpu.shaders; import android.opengl.GLES20; import com.kofax.kmc.ken.engines.gpu.OpenGLESContextManager; import com.kofax.kmc.ken.engines.gpu.OpenGlUtils; /* loaded from: classes3.dex */ public class YuvToRgbShader extends SinglePassShader { protected static final String FragmentShaderString = "precision highp float;varying vec2 textureCoordinate;uniform sampler2D y_inputImageTexture;uniform sampler2D uv_inputImageTexture;void main(){float r, g, b, y, u, v;y = texture2D(y_inputImageTexture, textureCoordinate).r;u = texture2D(uv_inputImageTexture, textureCoordinate).a - 0.5;v = texture2D(uv_inputImageTexture, textureCoordinate).r - 0.5;r = y + 1.13983 * v;g = y - 0.39465 * u - 0.58060 * v;b = y + 2.03211 * u;gl_FragColor = vec4(r, g, b, 1.0);}"; protected int _uvTextureUniform; protected int _yTextureUniform; public YuvToRgbShader(OpenGLESContextManager openGLESContextManager) { super(openGLESContextManager); this._yTextureUniform = 0; this._uvTextureUniform = 0; } @Override // com.kofax.kmc.ken.engines.gpu.shaders.SinglePassShader public int getProgram() { if (this._program == 0) { this._program = OpenGlUtils.loadProgram("attribute vec4 position;attribute vec4 inputTextureCoordinate;varying vec2 textureCoordinate;void main(){gl_Position = position;textureCoordinate = inputTextureCoordinate.xy;}", FragmentShaderString, new int[]{0, 1}, new String[]{"position", "inputTextureCoordinate"}, 2); this._yTextureUniform = GLES20.glGetUniformLocation(this._program, "y_inputImageTexture"); this._uvTextureUniform = GLES20.glGetUniformLocation(this._program, "uv_inputImageTexture"); } return this._program; } public int getYTextureUniform() { return this._yTextureUniform; } public int getUVTextureUniform() { return this._uvTextureUniform; } }