package com.kofax.kmc.ken.engines.gpu.shaders; import com.kofax.kmc.ken.engines.gpu.OpenGLESContextManager; import com.kofax.kmc.ken.engines.gpu.OpenGlUtils; /* loaded from: classes3.dex */ public class PassThroughShader extends SinglePassShader { protected static final String FragmentShaderString = "varying highp vec2 textureCoordinate;uniform sampler2D inputImageTexture;void main(){gl_FragColor = texture2D(inputImageTexture, textureCoordinate);}"; public PassThroughShader(OpenGLESContextManager openGLESContextManager) { super(openGLESContextManager); } @Override // com.kofax.kmc.ken.engines.gpu.shaders.SinglePassShader public int getProgram() { if (this._program == 0) { this._program = OpenGlUtils.loadProgram("attribute vec4 position;attribute vec4 inputTextureCoordinate;varying vec2 textureCoordinate;void main(){gl_Position = position;textureCoordinate = inputTextureCoordinate.xy;}", FragmentShaderString, new int[]{0, 1}, new String[]{"position", "inputTextureCoordinate"}, 2); } return this._program; } }