package com.kofax.kmc.ken.engines.gpu; import android.opengl.GLES20; import com.kofax.mobile.sdk._internal.k; /* loaded from: classes3.dex */ public class OpenGlUtils { public static final int NO_TEXTURE = -1; public static int loadShader(String str, int i) { int[] iArr = new int[1]; int glCreateShader = GLES20.glCreateShader(i); GLES20.glShaderSource(glCreateShader, str); GLES20.glCompileShader(glCreateShader); GLES20.glGetShaderiv(glCreateShader, 35713, iArr, 0); if (iArr[0] != 0) { return glCreateShader; } StringBuilder sb = new StringBuilder("Compilation\n"); sb.append(GLES20.glGetShaderInfoLog(glCreateShader)); k.C(sb.toString()); return 0; } public static int loadProgram(String str, String str2, int[] iArr, String[] strArr, int i) { int[] iArr2 = new int[1]; int loadShader = loadShader(str, 35633); if (loadShader == 0) { k.E("Vertex Shader Failed"); k.E(str); return 0; } int loadShader2 = loadShader(str2, 35632); if (loadShader2 == 0) { k.E("Fragment Shader Failed"); k.E("strFSource"); return 0; } int glCreateProgram = GLES20.glCreateProgram(); GLES20.glAttachShader(glCreateProgram, loadShader); GLES20.glAttachShader(glCreateProgram, loadShader2); for (int i2 = 0; i2 < i; i2++) { GLES20.glBindAttribLocation(glCreateProgram, iArr[i2], strArr[i2]); } GLES20.glLinkProgram(glCreateProgram); GLES20.glGetProgramiv(glCreateProgram, 35714, iArr2, 0); if (iArr2[0] <= 0) { k.C("Linking Failed"); return 0; } GLES20.glDeleteShader(loadShader); GLES20.glDeleteShader(loadShader2); return glCreateProgram; } }